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World Machine Development News World Machine Pro Development

Rainbow World!

… Annnd, before I go, this post brought to you by a few too many hours straight coding: I wish I could say this had some vague bit of usefulness, but it really doesn’t. It’s just a random H-S-B colored procedural draped across the terrain. Why? Because I thought it looked sort of cool. 🙂 […]

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World Machine Development News World Machine Pro Development

Inching towards Big Things

The Tiled File Input Device is pretty much done now. All that remains is adding the multiresolution cache, which will be a big help for huge datasets but is not strictly necessary. Speaking of which… I just got done building a 1.6GB dataset for testing tiled input/output. Clocking in at around 5.5hrs of build time […]

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World Machine Development News World Machine Pro Development

Tiled File Input

The basic functionality of the Tiled File Input is completed. A bit more explanation of what it does might be in order. As you know, the normal File Input allows you to load a single file from disk, and place it at any size and location in worldspace. Thus, you can create a low-res guidemap, […]