SPRWorld>_x%x_y%yL>C:\world\examples\tutorials\Stephen SchmittSee how to use two of the Natural Effects filters available in WM2 to create erosion effects and beaches from a simple terrain.OUTPtutorial 3 terrain.tifSPRKcPAR2TRCESPRKAPAR2P1Terrace Method"SimpleSharpSmoothP1@Number of Terraces(P1ףB? #?OffsetP10??GainP1Shapeguide PowerP1=?Distortion PowerP1??Persistence GuideERD2SPRKSharp Ridged??PAR2P1<Amountate Input P1.??HardnessP1>>?CapacityceP1Filter TypeP1?Filter Strength P1Method0 P1!SeednessDGP1,K=>River DepthP1@?River BiasPowerIP1Multiscale EnableP1Ij??Multiscale BiasR/P1Multiscale Synthesiskary OutpP1Scale IndependenceaultP1Preserve EdgesrP1Use Original Mask Style~kCOERSPRKa gnLJ??PAR2P1Simulation TypeSimple (fast)P1A~Use Global Water LevelP15M>?Water LevelctionP133>L=?Beach SizeP1Transition ZoneeSmoothCliffsP1>?Transition PowerP1?Smooth Underwater FeaturesP1Smoothing Amounth,EBTerrainHere we're going to use a single Advanced Perlin device to create some terrain, and then a Terrace device to add some subtle river terracing. The "Canyons" preset has been selected inside the Perlin device to give us a good example terrain to work with. 00VCCCCOutput`By now you should know how to export files! If not, load up Tutorial 1 or 2 to see how its done.EoC/CBErosionThe Erosion device performs weathering on the input terrain. Some good settings have been selected, but feel free to play around inside the Erosion device to see what different things do! Remember that Help is available for any device in WM through the device reference.tCl$Tutorial #3 : Adding Natural Effects=Here we'll use an Erosion device to add some intricate weathering and erosion details to the basic terrain shapes. In addition, we'll use the Coastal Erosion device to make sure we have beaches around the water plane that has been turned on for this world. (The water level can be adjusted on the leftside toolbar)4xCCACB Beach MakingThe Coastal Erosion device ensures that there is a beach at the meeting of the terrain and the water. You can turn the display of the waterlevel on or off on the leftside toolbar. Go back and forth between this device and the Erosion device to see how the terrain has been affected.@T??@*L@Main Extents;2?