SPRWorldn>_%x_%yy!=C:\world\Examples\Tutorials\Stephen SchmittThis tutorial world shows you how to combine several different noise generators to produce a more sophisticated looking output. You will see how to use the Advanced Perlin and Combiner devices to create and shape the terrain. OUTPtutorial 1 output.tifSPRK??PAR2APRL?????????SPRK,Continents??PAR2P1Stylek BasicRidgedBillowySmooth RidgedSmooth BillowySharp RidgedFlat MiddleTerracedStephen's Choice 1P17A;AScale  meDefaultP1?@?PersistenceStyleP1H@?ALacunarityScaleP1OctavesPersistenceP1SeedALacunarityP1??SteepnessOctavesP1>?ElevationSeedP1?Multiscale PowerteepnessP1Multiscale Lead-invationP1Multiscale TypeMultiscale PowerSignal LevelElevationBi-Signal LevelBi-ElevationClassicalP1?OffsetMultiscale Lead-P1??GainMultiscale TypeP1Shapeguide PowerffsetP1=?Distortion PowerainP1??Persistence Guideapeguide PowerAPRL?????????SPRKTerrain??PAR2P1 Style BasicRidgedBillowySmooth RidgedSmooth BillowySharp RidgedFlat MiddleTerracedStephen's Choice 1Stephen's Choice 2P1?;AScaleP1?@?PersistenceP1H@?ALacunarityP1OctavesP1SSeedP1??SteepnessP1??ElevationP1??Multiscale PowerP1Multiscale Lead-inP1Multiscale TypeSignal LevelElevationBi-Signal LevelBi-ElevationClassicalP1>?OffsetP1??GainP1Shapeguide PowerP1=?Distortion PowerP1??Persistence GuideCMB2SPRKC??PAR2P1MethodypemWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailP1??StrengthuntLThe strength of the combination. High values cause a mroe pronounced effectCMB2SPRK%??PAR2P1MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailP1D??StrengthLThe strength of the combination. High values cause a mroe pronounced effectB@ DTutorial #1 : Combining DevicesMake sure you cycle through the viewports defined (using the left-right scrollers on the leftside toolbar) to see how the different devices look at different scales! Also, try using Explorer or Layout View to see the world.AoA@CCStep 1: Terrain These two perlin noise devices create the basic terrain shapes. The "Terrain" device creates the basic shape that becomes our mountains The "Continents" device is set to a much larger feature scale, and has only a few octaves of noise so that the output is very smooth. Փ^C?@DCStep 2: MULTIPLY CombinerThe first combiner is set to MULTIPLY mode. This means that the terrain is "masked out" by low areas from the Continent device, giving us low-lying areas that could be water.r=D@@_DCStep 3: Add some back!This combiner uses the output of the first one but now uses the ROOT Combiner mode with the Continents input. This has the effect of increasing the elevations where the continents are. Click back and forth and compare the terrain between this Combiner and the previous one. See how we've increased the elevations everywhere on land? Try different combiner modes here to see what they do!00dDDCStep 4: ExportThis file output device is already setup to export a 16bit TIFF file for output. Double-click on it and click the "Write output to disk" button to build the world and export the file.JI n?ī=Main Extents|8|2|=7A{F7Big ViewTG?