May 30, 2014
Downloads : 10312
Easily create quality splatmaps from a terrain
This is a specially tuned version of the "Basic Coverage" macro included with World Machine, designed to easily produce texture weight ("splatmaps") for use in real time renderers.
Use it just like you would use Basic Coverage, except that instead of a single combined texture, you get RGB and A channel splatmap outputs that should be wired into a bitmap output device for export.
It also outputs a visualizer (combined texture) bitmap for use in designing your coverages.