Categories
World Machine Pro Development

Happy Holidays

Hi folks, It’s been a while so figured I should write a little update! I hope all of you are having a great holiday. Things have been extremely hectic here both personally and professionally over the winter to date so I’ve been pretty bad at keeping up with my correspondence — if you’ve emailed me […]

Categories
World Machine Pro Development

Texturing w/ Roads

Hi guys, Just wanted to post this image which I thought demonstrated a use of mask outputs that I haven’t seen much of yet. I’ve created a basic terrain, eroded and then placed a road into the terrain via a spline path. What’s interesting, is that I’ve then looked at the terrain before and after […]

Categories
World Machine Pro Development

Graphics Bugs

Been working on fixing numerous display bugs lately — one of them turned out to actually be an ATI display driver issue that was fixed in an update, the other another strange driver quirk with a viable workaround. Graphics compatibility vs performance has always been a challenge, as a content tool WM is sometimes run […]